Westphalia Strategic Overview


  • Excellent economic bonuses.
  • Early booming capability.


  • Mediocre military units.
  • Easily outclassed in the late game.

The Kingdom of Westphalia of the Napoleonic Era was founded in 1807 following the defeat of the Prussians at the battle of Jena, leaving Napoleon the sole hegemon in all of Germany, with Napoleon's brother as king. At its height, it was mostly meant to channel resources and men into the French war machine, never being a full power by its own right until it was extinguished with Napoleon's defeat at Leipzig six years later. Unsurprisingly, it was a key member of Napoleon's Confederation of the Rhine.

In Ultima Ratio, the kingdom of Westphalia is no less weaker. In fact, it could well be the weakest amongst all Western nations, having only Voltigeurs, Frigates and the French-designed Gribeauval Cannon in its service. Even so, it need not always play second fiddle to the bigger powers if its economic bonuses are put to good use. For one, the ability to build economic enhancement buildings to increase the output of your Workers is a vast boon, alongside the extra upgrades that accompany them. Buildings when constructed also generate more resources than most, meaning that even with a mediocre army, you can still gather enough resources to create a vast early game army that can easily dominate more technologically enhanced enemies who lack any production abilities, such as Prussia or Maghreb.

At sea, Westphalia is deficient on shipping, relying solely on Galleys to dismantle enemy fortifications, and Frigates to provide heavy ship-to-ship backup but even so it is not completely denuded and toothless. This is because of its ability to spawn fireships which must be taken advantage of especially given the fact that other factions such as Austria or Russia can create super-heavy warships that can dominate any sea fight. With enough Fire Vessels in tow, escorted by Frigates and Galleys, you can easily beat back any heavy warship rush on the high seas, and eventually take the fight to the foe. Even so, it is still a risky game that you play — should your counter-rush fail, you will eventually be outclassed if you are unable to prevent your foe from building up their strength, especially if they are capable of saving on timber (such as the Italian States) or have a bonus in shipbuilding (Maghreb and Netherlands). Ultimately you may be better off going for an economic victory, either by going for a wonder victory or by supplying your allies with the funds and resources to keep going at the foe until victory or death.  |}

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