Rise of the Moderns Wiki
Advertisement
Faction Overview Strategic Overview
Tsar
Russia have the Power of the Motherland.

Game Info[]

National bonuses[]

Starting government: Sovereignty

  • General Winter: Attrition damage to enemy units in your territory increased by 100%. Attrition upgrades are free.
  • Strategic Expansion: National Borders +1 extra per Civic. Start with 1 free Civic research at the Library.
  • Secret Police: Spies are half price.
  • Cossack Fury: Cavalry units do +25% more damage to enemy Supply and Artillery units.
  • Fervent Nationalism: Plunder from Russian buildings goes to the Russians, not the enemy who plundered them.

Unique units:[]

Land:

Naval:

Leaders[]

  • Tsar Paul I
  • Tsar Alexander I
  • Prince Bagration
  • Marshal Kutuzov
  • Tsarina Catherine the Great

Settlements[]

  • St. Petersburg
  • Moscow
  • Kiev
  • Sevastopol
  • Smolensk
  • Borodino
  • Novgorod
  • Vladivostok
  • Polotsk
  • Irkutsk
  • Ternopol
  • Rostov
  • Yaroslavl
  • Nizhniy Novgorod
  • Lwow
  • Vilna
  • Kursk
  • Bryansk
  • Vitebsk
  • Bialystok
  • Pskov
  • Odessa
  • Riga
  • Reval
  • Astrakhan
  • Yekaterinburg
  • Grodno
  • Kharkov
  • Orenburg
  • Omsk
  • Saratov
  • Krasnoyarsk
  • Yakutsk
  • Petropavlovsk
  • Semipalitinsk
  • Archangel
  • Murmansk
  • Vologda
  • Chelyabinsk
  • Ulan-Ude
  • Novosibirsk
Advertisement