Rise of the Moderns Wiki
Advertisement

"Upwards from the Esplanade, horizontally from all neighbouring roofs and windows, flashes one irregular deluge of musketry,—without effect."

— Thomas Carlyle, The French Revolution, Ch 6: "Storm and Victory"

In game[]

Minuteman tap
Trained Mob — Vital statistics

Ship dummy 96
  • Upgrade of Armed Mob, with a weak ranged attack.
Prereq: Build time HP LOS Attack Attack speed Movement
speed
  • Level 1: Canal Networks Commerce
  • Supply Reform Military
1m 52.5s 250 14 34 40 24
Cost Created from Armour Weapon range Specialty
Base Ramp Pop
Timber: 120;
Metal: 120
Wealth: 10 2 Harbour 14 0-12 ?

Overall strategy[]

Armed Mobs consist of civilians armed with whatever weapons there are on hand, and are equivalents to the Militia of Rise of Nations. Unlike regular military units, they cannot be supplied outside of home territory and thus will not survive long during an expedition deep into enemy lands, rendering them ideal only as a last resort in defence.....or attack, if need be.

Advertisement