"He shall be for an haven of ships; and his border shall be unto Zidon."

—Genesis 49:13

In gameEdit

Img merchfleet
Trade Galliot — Vital statistics

  • Powerful heavy ship with increased rate of fire, built to attain maritime surface superiority.
Prereq: Build time HP LOS Attack Attack speed Movement
  • Pecunia
18s 675 30 70 Rather slow 44
Cost Created from Armour Weapon range Specialty
Base Ramp Pop
Metal: 250;
Ol: 160
Metal: 6;
Ol: 3
2 Estaleiro 9 33 Morphs into Caravan upon reaching land.

Overall strategyEdit

The equivalent of Merchant Fleet vessels from Rise of Nations and the Merchantmen from Rise of Kings, these vessels are the maritime equivalent of trade units, and are tasked with transporting Caravans across bodies of water, and convert back to being Caravans upon reaching dry land once more. Because they are slow and highly vulnerable to attack by ships, particularly light vessels, any area with high trade traffic must be policed by a fleet of ships to prevent raiding, or sealed off with fortifications — preferably the likes of Martello Towers. On the other hand, raiding may prove to be lucrative if you can use light ships to intercept your opponents' Galliots, such as Brigantines, Outriggers or Galleys.

Once you reach the Imperial Era, consider replacing Trade Galliots with Merchant Marine vessels instead to improve the mobility of your trade ships. You can do this by researching Customs Reform and Measuring Tools from the University, which will give access to a stronger and faster trading vessel to help increase the speed and safety of your trade at sea.