"He shall be for an haven of ships; and his border shall be unto Zidon."
|Prereq:||Build time||HP||LOS||Attack||Attack speed||Movement|
|Cost||Created from||Armour||Weapon range||Specialty|
|2||9||33||Morphs into Caravan upon reaching land.|
The equivalent of Merchant Fleet vessels from Rise of Nations and the Merchantmen from Rise of Kings, these vessels are the maritime equivalent of trade units, and are tasked with transporting Caravans across bodies of water, and convert back to being Caravans upon reaching dry land once more. Because they are slow and highly vulnerable to attack by ships, particularly light vessels, any area with high trade traffic must be policed by a fleet of ships to prevent raiding, or sealed off with fortifications — preferably the likes of Martello Towers. On the other hand, raiding may prove to be lucrative if you can use light ships to intercept your opponents' Galliots, such as Brigantines, Outriggers or Galleys.
Once you reach the Imperial Era, consider replacing Trade Galliots with Merchant Marine vessels instead to improve the mobility of your trade ships. You can do this by researching Customs Reform and Measuring Tools from the University, which will give access to a stronger and faster trading vessel to help increase the speed and safety of your trade at sea.