Woodworking
Land Clearance
Trees hewn. Lands despoiled. Culture effaced. All in the name of "progress"...
- Increases output of timber from Logging Camps in a settlement with a Sawmill by Level 1
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Circular Saw
Even the mightiest of tree trunks are little more than humble planks at its touch.
- Increases output of timber from Logging Camps in a settlement with a Sawmill by Level 2.
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Agronomics
Mechanised Farming
The fecklessness of farmhands and the fickleness of the seasons are no match for the staid uniformity of a machine.
- Increases output of food from Farms in a settlement with a Granary (+50%).
- Fishing Busses gather Food faster (+50%).
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Requirements |
Leads to |
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Commodity Agriculture
Produce is sown and reaped for cash, not for the crops themselves.
- Increases output of food from Farms in a settlement with a Granary (+100%).
- Fishing Busses gather Food faster (+100%).
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Canning Process
It is hard to have one's cake and eat it if the cake won't stay fresh forever.
- Increases output of food from Farms in a settlement with a Granary (+200%).
- Fishing Busses gather Food faster (+200%).
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Metallurgy
Steam Pump
A crude but effective device for mine drainage and ventilation.
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Bessemer Process
A revolutionary technique to free prized steel from humdrum pig iron.
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Religion
Missionaries
Spread the news of the joys and comforts of religion and civilisation to those who have yet to hear of them!
- National Borders increased by +4 strength.
- City Combat Range +2.
- City Hitpoints increased by 50%.
- Increases happiness derived from creating Missionaries for Catholics
Cost |
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Civic Religion
"One nation, one people, one congregation!"
- National Borders increased by +5 strength.
- City Combat Range +3.
- City Hitpoints increased by 100%.Automatically upgrades your Sanctuaries to your civ's designated religious site, ie Cathedral for Protestants; Temples for Hindhus and Buddhists, reducing religious unrest.
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Knowledge
See University.
Construction
See here.
Medicine
See here
Logistics
See here.
Attrition
See here.
Tax
See here.
Fortification
See here.
Strategy
See here.
Politics
See here.