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Sardinia

Grand Campaign[]

As a newfound nation on the peripheries of Europe, your work is quite cut out for you, as like Prussia to the north, your territory in Europe is somewhat limited. Still, you are rather lucky to own olive oil in your capital of Piemont. With olive oil, you should be guaranteed a steady free flow of wealth on which you can build your nation, and eventually the unification of Italy under your banner. At this juncture, you have two options to choose. You can either choose to join the scramble for Africa - which is hitherto unclaimed in its totality, or go forth and work towards the enlargement of your European holdings. Note, however, that the Council of Europe has been imposed upon all European nations (including Turkey) - another nation cannot attack another without serious consequences! - and if you become the most powerful nation on the continent, you will be bound to attract the envy of other nations. Note, too that annexation of another nation into your own borders won't be tolerated - to annex another nation into your borders risks political repercussions, mainly being turned upon by other states previously allied thereto.

The League of Nations, representing all the minor powers of all Europe, consolidated as a single entity, normally won't go to war but is a great source of bargains, handling bonus cards and reselling them to other factions. It will also pay a handsome price for whatever bonus cards you sell to it, but will often charge you a higher price for different cards. This is especially so if you wish for the higher-level cards, such as Betrayal and/or Sabotage.

Declaring war overtly is not a wise idea, at least until the Industrial Era, when the cost of declaring war goes down sufficiently. Yet, be aware that a pro-Unification movement is growing strong throughout the Italian peninsula. This might result in territories breaking away from your opponents, but can also mean the same happening to yours as well. Thus, be wary and take precautions - you surely do not want your empire to go to pieces just as you are on the verge of war. Thus, the Italian art of war would be to tread carefully, and to ally with the right people.

Africa should be made a vital part of your plans. Save for Egypt, Cape Town and Portuguese Africa, the whole of Africa is virtually unoccupied, but you can expect the British and Portuguese (and later on, the Germans) to occupy Africa. Note that at the beginning of the Mechanisation Era, any remnants of Southern Africa not flagged by any major nations immediately reverts to Germany, thus you might want to be wary. The Middle East is less of a strategic area, despite being strategic for any military action against British India, or Central Europe or Asia. Any attempts to subdue or annex the Ottoman Empire will be seen as a threat by the British, French, Austrians and Russians, and will be dealt with accordingly. Thus you will need to think carefully about where to build up your colonies.

Starting territories and diplomatic stances[]

Starting diplomacy

  • Alliances: League of Nations, Austria


Starting territory:

  • Sardinia
  • Piemont


Initial bonuses: 1 Metal Boom, 1 Spy School
Strategic Objectives:

  • Conquer more territory than other Western powers before the Mechanisation Era
  • Conquer the following territories before the Mechanisation Era, annexing them to your nation:
    • Rome
    • Tuscany
    • Puglia
    • Naples
    • North Italian Plain
    • Sicily
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