Rise of the Moderns Wiki
Advertisement

Jourkmeny
Rocket Artillery Squad

Rocket cameo

Siege unit that fires devastating rockets that can decimate cavalry, infantry, and light shipping.

  • Strong versus light shipping, cavalry and infantry
  • Weak versus heavy ships, buildings, and bombardment units
Prereq: Build time HP LOS Attack Attack speed Movement
speed
  • Mercantile Governance [2]
  • Level 3: Thermodynamics Science
15s
(225t)
155 10 36 3.3s
(50t)
18
Cost Created from Armour Weapon range Specialty
Base Ramp Pop
Reichtum: 80;
Ore: 70;
Reichtum: 10;
Ore: 10;
2 Barracks 2 3-15
  • Immense splash damage bonus.
  • Added damage against heavy warships, infantry and cavalry,
  • Attack penalty versus Fortifications
India Britain

Overall strategy[]

The Rocket Artillery Squad is a siege infantry unit that fires devastating volleys of rockets into enemy formations, which are capable of damage all but the hardiest of fortifications. It isn't as accurate as a Howitzer but accuracy is not important — it has a larger spread of fire, thus having a greater field of impact. Unlike most other artillery units, the Rocket Artillery Squad is not built from the Arsenal, but is instead recruited from the Academy or Nobles' Court.

When used in large numbers, these units can easily devastate most armies and light fleets. Compared to the Howitzer, the Rocket Artillery Squad is more specialised, and deals added damage to heavy and medium ships as well as the enemy's production structures, but performs poorly against fortifications and infantry.

Advertisement