FANDOM


This content also applies to Time of War: 1800, Rise of Napoleon: Ultima Ratio and The Age of Conquest.

In Rise of the Moderns and Time of War: 1800, the University requires the first level of Science — Archaeology — to be researched before it can be erected. While it also creates knowledge which is vital for the survival of your civilisation, it also impacts on your happiness by creating a one-time increase in dissent. The amount of happiness lost as a result depends on how high your Knowledge technology levels are. Aside from that, the University also hosts research for three other fields: Tax, Construction and Medicine. These upgrades are vital as they are required for many other upgrades elsewhere. The Construction upgrades are vital as they are needed to create rifled units in the Industrial Era.

Technologies hostedEdit

Pedagogics Book Knowledge is a double-edged sword. While it helps by increasing the amount of knowledge that your civilisation creates, it also results in unhappiness, eventually affecting the effectiveness of your mercenaries, attrition and taxation. For more information, visit the page titled Happiness. In general, all universities reduce your happiness by 7% whenever built, and the amounts increase with each level of Knowledge research that you undertake. However, it may well be a necessary evil since the tech Humanism is so important - it helps unlock all other applicable technologies in the game!

Note: the Statue of Liberty Wonder allows you to research a technology, Manifest Destiny, which pushes your knowledge production rates to the highest level possible, and eliminates the negative impact of universities on happiness.

Monalisa

HumanismEdit

"The world is all that is the case." —Ludwig Wittgenstein

  • Scholars generate 7% more knowledge [Level 1]

Cost

Requirements

Leads to

  • 150Ore; 150Food
  • Time to complete: Medium
  • Sci1 Scientia
  • Paper Book
  • Rel1
  • Customs Reichtum
  • Workmen
  • Con2 Denkmal
Paper

Academic DisciplinesEdit

A systematic and methodical approach towards acquiring knowledge both sacred and profane.

  • Scholars generate 15% more knowledge [Level 3]
  • Each new university reduces your national happiness by 10 points when built.

Cost

Requirements

Leads to

  • 450Ore; 450Food
  • Time to complete: Very long
  • Monalisa Book
  • Wololo
  • Laststand Book
  • Engie Denkmal
Laststand

Dialectic MethodEdit

"Can two wrongs ever make a right?"

  • Scholars generate 10% more knowledge [Level 2]
  • Each new university reduces your national happiness by 15 points when built.

Cost

Requirements

Leads to

  • 250Ore; 250Food
  • Time to complete: Long
  • Paper Book
  • Benfraligkey Scientia
  • Logging Book
  • Sm summer01 Denkmal
Logging

Scientific RationalityEdit

Mundane matters if explored using mundane methods can yield nothing short of divine inspiration.

  • Scholars generate 20% more knowledge [Level 4]
  • Each new university reduces your national happiness by 25 points when built.

Cost

Requirements

Leads to

  • 250Ore; 250Food
  • Time to complete: Long
  • Laststand Book
  • Divlab
  • Germs

ConstructionEdit

The art of engineering is one with many applications. While in Rise of Nations the most frequent manifestation of this skill would be faster and sturdier building, the skill of construction also contributes to military engineering, most notably in the form of enhanced artillery and weapon design.

Division of LabourEdit

Workmen
A working order for ordering work.
  • Increases construction speed and building hitpoints.

Cost

Requirements

Leads to

  • 150Holz ; 80Reichtum
  • Time to complete: Rather short
  • Com1 [2]
  • Monalisa Book
  • Log1 Boot
  • Coehorn mortar

Measuring ToolsEdit

Even a hair's breadth can make all the difference.
Divlab
  • Increases construction speed and building hitpoints.

Cost

Requirements

Leads to

  • 350Holz ; 150Reichtum
  • Time to complete: Rather long
  • Workmen
  • Logging Book
  • Steelw2 Militaerwissenschaft
  • Log2 Boot
  • StarfortCastrum
  • Battleship

HealthcareEdit

Rel1

AnatomyEdit

Clues to prolonging life can be found in tragically shortened ones.

  • Improves heal rate for garrisoned troops
  • Increases production speed and LOS for infantry and cavalry

Cost

Requirements

Leads to

  • 80Food; 50Reichtum
  • Time to complete: Short
  • Com1 [2]
  • Monalisa Book
  • Pharmacologia
Pharmacologia

PharmacologyEdit

"The difference between a toxin and a cure is the dose."
Paracelsus

  • Improves heal rate for garrisoned troops
  • Increases production speed and LOS for infantry and cavalry

Cost

Requirements

Leads to

  • 180Food; 80Reichtum
  • Time to complete: Rather long
  • Rel1
  • Sci II Scientia
  • Germs
Germs

SanitationEdit

Proper hygiene can no longer be considered solely as a private luxury.

  • Improves heal rate for garrisoned troops
  • Increases production speed and LOS for infantry and cavalry

Cost

Requirements

Leads to

  • 350Ol; 200Reichtum
  • Time to complete: Long
  • Pharmacologia
  • Ios [4]
  • Logging Book
  • Falange Attritio

Taxation ReichtumEdit

Credit
Customs
Edit

The fine art of borrowing tomorrow's money to squander on today's fads.

  • Woodcutters' Camps and Farms produce Reichtum Wealth
  • Receive a stream of Reichtum Wealth based on your percentage of control of the world map
  • Increased resource gains from Merchants, Caravans and Trawlers.

Cost

Requirements

Leads to

  • 100Holz250Food
  • Com2 Pecunia
  • Monalisa Book
  • Credit Reichtum

Customs reform
Credit
Edit

"Are these papers in order? are these orders in paper?"

  • Woodcutters' Camps and Farms produce more Reichtum Wealth
  • Receive a stream of Reichtum Wealth based on your percentage of control of the world map
  • Increased resource gains from Merchants, Caravans and Trawlers.

Cost

Requirements

Leads to

  • 200Holz; 320Food
  • Customs Reichtum
  • Imp [3]
  • Com5 Pecunia
  • Tariffs Reichtum

Tariffs

Tariffs
International commerce is seldom a win-win game.
  • Woodcutters' Camps and Farms produce more Reichtum Wealth
  • Receive a stream of Reichtum Wealth based on your percentage of control of the world map
  • Increased resource gains from Merchants, Caravans and Trawlers.

Cost

Requirements

Leads to

  • 400Holz; 500Food
  • Credit Reichtum
  • Falange Attritio
  • Agr1 Food
  • YuriwandCastrum

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.