Rise of the Moderns Wiki
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Faction Overview Strategic Overview
Iranbig
Iran have the Power of Persistence.

Game Info[]

National bonuses[]

Starting government: Sovereignty

  • Vanguard of the Shia: Receive 1 free ranged cavalry unit whenever you build a new War Academy
  • Glorious Charge: Cavalry created 10% cheaper and 20% faster.
  • Kareez Networks: Receive +1 Food for each 1% of world landmass controlled (times half the number of nations).
  • Tribal Khavas: Receive Forage/Supply/Logistics research free.

Unique units:[]

Land:

  • Guard Cavalry. Shared with China, replaced by Sowar-e-Nizam.
  • Shahsevan cavalry [2] Persian heavy cavalry units. Can't upgrade but trained relatively easily.
  • Nomadic hunters [1-2] Fierce horseriding nomads from Central Asia, who are weaker than normal riders but cheaper and faster to create. Upgrades to carbineers.
  • Zamburakchi [2] (light mortar-class artillery mounted on camels)
  • Sowar-e-Nezam (is a replacement for the Guard Cavalry)
  • Musketeers (uses Sepah-e-Nezam uniform)
  • Archers

Naval:

Leaders[]

  • Nader Shah
  • Karim Khan
  • Fat'h-Ali Shah
  • Agha Muhammad Khan
  • Naser al-Din Shah

Settlements[]

  • Tehran
  • Shiraz
  • Isfahan
  • Khomein
  • Qom
  • Karaj
  • Shush
  • Bushehr
  • Tabriz
  • Gorgan
  • Sari
  • Ardabil
  • Urmia
  • Hamedan
  • Kerman
  • Maragheh
  • Yazd
  • Arak
  • Saandaj
  • Ramsar
  • Estahban
  • Yasuj
  • Ilam
  • Kermanshah
  • Bojnord
  • Semnan
  • Mashhad
  • Birjand
  • Abadan
  • Ahvaz
  • Khorramabad
  • Qazvin
  • Zahedan
  • Zanjan
  • Shushtar
  • Soltaniyeh
  • Khorramshahr
  • Bam
  • Shahrekord
  • Nishapur
  • Bandar-Abbas
  • Rasht
  • Shahr-e-Rey
  • Bandar-e Anzali
  • Borujerd
  • Asaak
  • Firouzabad
  • Sabzevar
  • Lahijan
  • Amol
  • Mahshahr
  • Kazerun
  • Chabahar
  • Damghan
  • Dezful
  • Masjed-Soleyman
  • Baghdad
  • Tiflis
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