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Rifle Infantry


Basic-level gunpowder infantryman, used by most factions.

  • Strong versus infantry.
  • Weak versus cavalry, buildings, siege weapons.
Prereq: Build time HP LOS Attack Attack speed Movement
200 11 23 2.1s
Cost Created from Armour Weapon range Specialty
Base Ramp Pop
Food: 70;
Holz: 60
Food: 1;
Holz: 1
1 Barracks 4 0–10
  • Attack penalty versus heavy cavalry, buildings.
  • Poor turn speed.
  Mgrb Egy sm Papal States Poland Rus48 sm Westp sm Iro sm Marat sm 30d8c19ef518f59d7eb68a635169f2e6 Batavia sm France imp Port sm Spain bor sm Dan sm Ita imp Sk sm

Overall strategyEdit

In comparison to Musketeers and Fusiliers, Rifle Infantry are a different breed of unit. Tougher and faster than usual, they are also armed with all-powerful breech loading rifles whiich use a different ordnance system compared to the muskets of old, granting greater accuracy, attack and rate of fire, making for a highly dangerous unit capable of taking out cavalry and defeating other infantry forces with ease.

In which case, the only way to counter them effectively is to use artillery to outrange them. A war against Rifle Infantry involves the creation of defensive earthworks followed by fortified Rifled Artillery positions to block off any attempt by the enemy to cross into your territory.