Img fsuil acw
Rifle Infantry — Vital statistics

  • Upgrade of Musketeer and Fusilier, combining the power of both units into one single package.
Prereq: Build time HP LOS Attack Attack speed Movement

18s 675 30 70 Rather slow 44
Cost Created from Armour Weapon range Specialty
Base Ramp Pop
Metal: 250;
Ol: 160
Metal: 6;
Ol: 3
2 Barracks 9 33 ?

Overall strategyEdit

The final phase of evolution for the musket line of infantry, Rifle Infantry represent the most potent of their kind. They combine the best stats of Musketeers with Fusiliers, making for a very potent infantry unit that is extremely tough, and almost able to take out any land unit, bar artillery at a distance.

As such you should then use these units to hold lines of battle, forming a human wall to protect artillery from cavalry, and to support your own cavalry in the field. Just remember to bring your own artillery and you should be fine, even if your opponent were to deploy machine guns or rockets against them.

Not all factions, however, train Rifle Infantry - for there are always better units around. Rifle Regiments bring a cheaper but harder to get unit for the Germans, while the Russians rely on Rifle pekhotnitsy whose speciality is greater rate of fire for poorer accuracy, Others, like the Chinese, however, will have to wait for a long time before they can actually receive Rifle Infantry type units, at which point it is usually too late.

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