Unique units[]
- Cavalry guard [from 1]; Hussars [from 2] Portugal is the only faction capable of training medium and light cavalry, but not heavy cavalry.
- Armoured dragoons [1] => carabineiros [2] => royal carabineiros [3] plenty of hitpoints
- Bandeirantes (light infantry for [1] and [2]) => Caçadores [3] (merges with the Portuguese marine line)
- Atiradores [4] => Fuzileiros [5] assault infantry (heavy infantry line)
- Armed caravan
- Escudados [1] a swordsman unit that replaces the conscript pikeman
- Missionary [3] an agent unit recruitable from the Presidium
- Guerillas [3-5] a stronger and faster militiaman, who is also cloaked and capable of causing havoc.
Auxiliaries[]
- [1] merchant cavalryman
- [1] Tribal Warriors (Portugal, Maya; Inca) Has stealth ability
- [2] Mercenary elephant (China; Japan; Korea; Portugal)
- [3] Bajau mercenary
- [3] Sepoys
- [5]Tankette
- [5] Chasseurs d'Afrique
Unique buildings[]
- Basilica - performs taxation and religion research, and is the main stopping point for your auxiliary units.
- Kraal
- replaces the stockade and blockhouse, and while they have the blockhouse's offensive stats, they have many hitpoints.
- gathers happiness from the following: pelts; wool; horses; bison - the rate is +1 for each type.
- increases food gather rate, based on the number of merchants you have deployed: the rate is +1/3 food per merchant.
- garrisonable by any land unit in a kraal, be it a cavalryman, a cannon, or a tank.
- Presidium (requires Civics 3; available from [3])
- Spawns 2 Maxims when built
- Attacks enemies
- Improves unique light infantry rate of fire
- Has a +5 wealth bonus (once 2nd Green researched)
- reduces the knowledge costs of military research and the research time for civics research.
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