Rise of the Moderns Wiki
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Faction Overview Strategic Overview CtW Information Tech Tree
Portugal

Unique units[]

  • Cavalry guard [from 1]; Hussars [from 2] Portugal is the only faction capable of training medium and light cavalry, but not heavy cavalry.
  • Armoured dragoons [1] => carabineiros [2] => royal carabineiros [3] plenty of hitpoints
  • Bandeirantes (light infantry for [1] and [2]) => Caçadores [3] (merges with the Portuguese marine line)
  • Atiradores [4] => Fuzileiros [5] assault infantry (heavy infantry line)
  • Armed caravan
  • Escudados [1] a swordsman unit that replaces the conscript pikeman
  • Missionary [3] an agent unit recruitable from the Presidium
  • Guerillas [3-5] a stronger and faster militiaman, who is also cloaked and capable of causing havoc.

Auxiliaries[]

  • [1] merchant cavalryman
  • [1] Tribal Warriors (Portugal, Maya; Inca) Has stealth ability
  • [2] Mercenary elephant (China; Japan; Korea; Portugal)
  • [3] Bajau mercenary
  • [3] Sepoys
  • [5]Tankette
  • [5] Chasseurs d'Afrique

Unique buildings[]

  • Basilica - performs taxation and religion research, and is the main stopping point for your auxiliary units.
  • Kraal
    • replaces the stockade and blockhouse, and while they have the blockhouse's offensive stats, they have many hitpoints.
    • gathers happiness from the following: pelts; wool; horses; bison - the rate is +1 for each type.
    • increases food gather rate, based on the number of merchants you have deployed: the rate is +1/3 food per merchant.
    • garrisonable by any land unit in a kraal, be it a cavalryman, a cannon, or a tank.
  • Presidium (requires Civics 3; available from [3])
    • Spawns 2 Maxims when built
    • Attacks enemies
    • Improves unique light infantry rate of fire
    • Has a +5 wealth bonus (once 2nd Green researched)
    • reduces the knowledge costs of military research and the research time for civics research.
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