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Ottoman Turks (Rise of the Moderns)/Tech Tree

< Ottoman Turks (Rise of the Moderns)

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Faction Overview Strategic Overview CtW Information Tech Tree
Turk

Unique UnitsEdit

  • Xebec [1-4]
  • Basilica bombard [1] => Topiji Cannon [2-3] slowest but most destructive weapons on earth, this weapon is available only from the Mansabdar.
  • Kapýkulu Guard => Janissary Corps => Nizamları [3 & 4] => Askeri [5] (Turkey's trusted heavy infantry line; these are generally grenadiers that come into play one turn earlier than most, but have no anti-building bonus)
  • Swordsmen
  • Solak (Ottoman marines from [3] onward)
  • Akýncý => Akýncý dragoon [2 & 3]
  • Nomadic Hunters 
  • Timarlý Sipahi [1 & 2] => Horse Nizamlar [3] Turkey's best light cavalry 
  • Kapýkulu Sipahi [1-2] => Silahtar Lancer [3???] Turkey's best heavy cavalry


(Turkey and India can't train chasseur-type musketeers)

Unique buildingsEdit

  • Mansion - trains elite units, such as the elite heavy infantry line, Bajau cavalry and war elephants.
  • Masjid - performs taxation and religion research, and is the main stopping point for your auxiliary units.
  • Vizieralty (requires Construction; available from [2])
    • a vizierialty has an effect on happiness
    • spawns 3 Ottoman bombards once completed
    • your people's happiness increases whenever you destroy enemy shipping and aircraft.
    • (with Liberalism researched) increases your food stockpile per second, independent of your commerce cap.

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