Basic-level gunpowder infantryman, used by most factions.

  • Strong versus infantry.
  • Weak versus cavalry, buildings, siege weapons.
Prereq: Build time HP LOS Attack Attack speed Movement
142 11 20 2.9s
Cost Created from Armour Weapon range Specialty
Base Ramp Pop
Food: 70;
Holz: 60
Food: 1;
Holz: 1
1 Barracks 2 1–10
  • Attack penalty versus heavy cavalry, buildings.
  • Poor turn speed and accuracy.
  Mgrb Egy sm Papal States Poland Rus48 sm Westp sm Iro sm Marat sm 30d8c19ef518f59d7eb68a635169f2e6 Batavia sm France imp Port sm Spain bor sm Dan sm Ita imp Sk sm

Overall strategyEdit

Compared to Arquebus Infantry, Musketeers now have better range, as well as a slight attack bonus compared to their Arquebusier precursors, as well as the advantage of having NO minimum range, making them more powerful in comparison to their matchlock-wielding forbears. They are still weak if facing enemy cavalry - fast cavalry especially - along with cannon.

Use these units to hold battle lines with the assistance of your other units - pikemen and halberdiers, and to thin out your opponents' own.

Unit summaryEdit

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