In gameEdit

Img musket tap
Line Infantry — Vital statistics

  • Upgrade of Musketeers , has additional hitpoints, turn speed, LOS and move speed.
  • Strong versus infantry
  • Weak versus heavy cavalry and buildings
Prereq: Build time HP LOS Attack Attack speed Movement
18s 675 30 70 Rather slow 44
Cost Created from Armour Weapon range Specialty
Base Ramp Pop
Metal: 250;
Ol: 160
Metal: 6;
Ol: 3
2 Shipyard 9 33

Attack penalty versus heavy cavalry, buildings

Overall strategyEdit

Line Infantry are the next step of evolution for Musketeers. They are stronger, faster on foot, and quicker to train and also do not suffer from the issue of having a minimum range, thus allowing them to form a "line" from which their weapons, being flintlock muskets, can then be brought to bear on their victims en masse.

This makes for an ideal "grunt spam unit" which can be used to fill out your ranks quickly should the need arise, but remember that these tend towards being medium infantry, not specialised units unlike the powerful Grenadiers, or the swift-footed Marksmen. They are now more than capable of holding their own against melee units, but can easily be mastered by artillery, or in battle if confronted by Grenadiers. In which case, one should remember to escort these units with other units, especially a mix of ranged and melee cavalry, as well as artillery and/or Marksmen. Cannon and Marksmen can be deployed to kill enemy buildings, artillery and infantry by way of counter-fire, whilst the Musketeers can be used to protect them against light cavalry. For dealing with heavy cavalry, either Grenadiers, Regimental Pikemen or cavalry of your own will suffice. 

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