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Petit-garde
Musketeers

Musketeers

Basic-level gunpowder infantryman, used by most factions.

  • Strong versus infantry.
  • Weak versus cavalry, buildings, siege weapons.
Prereq: Build time HP LOS Attack Attack speed Movement
speed
None
11.2s
(169t)
142 11 20 2.9s
(44t)
24
Cost Created from Armour Weapon range Specialty
Base Ramp Pop
Food: 70;
Timber: 60
Food: 1;
Timber: 1
1 Barracks 2 1–10
  • Attack penalty versus heavy cavalry, buildings.
  • Poor turn speed and accuracy.
  Mgrb Egy sm Papal States Poland Russia Westp sm Iroquois India Iran Netherlands France Portugal Spain Denmark Italian States Sweden

Overall strategy[]

Compared to Arquebus Infantry, Musketeers now have better range, as well as a slight attack bonus compared to their Arquebusier precursors, as well as the advantage of having NO minimum range, making them more powerful in comparison to their matchlock-wielding forbears. They are still weak if facing enemy cavalry - fast cavalry especially - along with cannon.

Use these units to hold battle lines with the assistance of your other units - pikemen and halberdiers, and to thin out your opponents' own.

It is noteworthy that Musketeers are not available for the United Kingdom at any point in time, but they instead get the far superior Redcoat infantry, which has a fairly quick rate of fire.

Unit summary[]

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