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The pinnacle of any Nation is the creation of a monument so great, so magnificent and awe-inspiring that it can truly be considered a Wonder of the world.

Crystalpalace

In Rise of Nations, these monuments are no less amazing than their real-life counterparts. As you can see from the bonuses listed below, wonders provide your Nation with a great many bonuses and are well worth the investment. You will also notice that each wonder has an associated point value. This value is used for scoring when attempting to achieve a Wonder victory — in certain games, you will win as long as you or your coalition maintain a wonder point lead over other factions for a certain period of time.

Politics and wonders[]

There are twelve wonders in Rise of the Moderns, spanning five eras. Three of them are free to be built by all factions, but the remaining nine are divided into "red" (militaristic) and "green" (civic) wonders, named after the type of governments required to research them: all told there are five red and four green.

The red ones are easier to obtain and spawn military units but are deficient in wonder points, whilst the green ones while costlier grant access to more technologies and also provide a higher wonder point boost, ant the cost of more restricted access — only in the late game are you able to obtain them.

Militaristic wonders[]

These wonders spawn units, and grant bonuses that improve your factions' military. Early ones require Sovereign Rights, while later ones will require Sovereign Rights. Although these wonders normally spawn auxiliary units that you would have otherwise recruited from your Religious Centre, they also spawn other useful units, such as artillery.

Name

Abilities

Resource cost and wonder point contribution

Requirements

Special remarks

El Escorial

Oda vatican
  • Timber gather rate increased by 50%
  • Commerce Limit on Timber increased by 100
  • House of Worship effects increased by 50%
  • Wealth: 200
  • 2 Wonder points
  • Missionaries
  • Trains Colonial Dragoons - exact same unit as used by Peru and Mexico.

Lal Qila

Lalqila
  • Massive Fortification with long range, many Hit Points, extra garrison value, and increased border push.
  • Can be built wherever a Castle can; does not count against a City's Wonder Limit (1 wonder per city).
  • While construction, will not revealed to the enemy until it is complete.
  • Receive Fortification upgrades for free and all Castles, Fortresses and Citadels gain 33% more hitpoints.
  • Units garrisoned at any Fort Heal at +500% the normal rate.
  • Timber: 700
    Metal: 400
  • 3 Wonder points
  • Royal Prerogative Politics

Functions like a Castle, and can train cavalry Auxiliaries.

Versailles

Versailles
  • National borders increased by 3
  • Attrition to enemy units increased by 50%
  • Fortifications are 20% cheaper
  • Knowledge: 700 Food: 400
  • 5 Wonder points
  • Royal Prerogative Politics
Trains Swiss Guards.

Brass Elephant

Elephant bastille
  • All ground unit and Airstrip upgrade for free.
  • Reduces Attrition attrition damage inflicted on your units in enemy territory by 100%.
  • Reduces the cost of Bombers and air defence buildings by 33%
  • Timber: 800
    Wealth: 500
  • 3 Wonder points
  • Sovereign Rights Politics

Trains Tirailleurs Corses.

Arc de Triomphe

ArcT
  • Reduces time it takes for you to force enemies to lose once you seize their capital.
  • This Wonder must be seized in order to force you to lose, if someone takes your capital(s).
  • Food: 1,000
    Metal: 700
  • 5 Wonder points
  • Sovereign Rights Politics
Trains Grenadiers à Cheval.

Lepizig Monument

Volkerschlachtdenkmal
  • Increases Metal gather rate by 50%
  • Raises your Commerce Limit for Metal by 100.
  • Cost of Barracks, Stable, and Dock units reduced by 25%
  • Metal: 1,500
    Knowledge: 900
  • 7 Wonder points
  • Autocracy Politics
Trains German units:
  • Totenkpopf Hussaren
  • Tyrolean Jaegers
  • Danube Legion

Strategic Long-Range Cannon

Kaiserbillygeschutz
  • Reveals the entire map, and is in effect a WMD.
  • Can be built anywhere on the map, even in enemy territory.
  • Metal: 1,500
    Wealth: 800
  • 5 Wonder points
  • Autocracy Politics
  • Very powerful attack - has immense splash radius and can fire at any target - ships, cavalry and buildings are vulnerable. However it fires slowly, and deals almost NO damage to infantry.
  • Easily destroyed by aircraft, has no armour.

Civic wonders[]

Civic wonders grant economic bonuses, and also host a special technology that improve your faction's powers. Early ones require Liberalism, while later ones require Democracy.

Name

Abilities

Resource cost and wonder point contribution

Requirements

Special remarks

Taj Mahal

Taj

  • City limit +1
  • Cities cheaper by 33%
  • Timber: 200
  • Metal: 160
  • 3 Wonder points
  • Liberalism Politics

Has the abilities of a Sanctuary.

National Institute of Science

Oda resctr
  • +50 Knowledge production rate
  • -66% Granary, Foundry and Sawmill production upgrade cost
  • Knowledge: 400 Wealth: 160
  • 2 Wonder points
  • Level 4: Positivism Science
  • Grants access to Physiocracy Epic technology

Yiheyuan

Paaisestival

  • Increases all your building hit points by 50%
  • Wealth income increased by 66%
  • Raises Commerce Limit for Wealth by +200
  • Wealth: 500 Food: 300
  • 4 Wonder points
  • Divine right Civitas
  • Grants access to Porcelain Industry Epic technology

Statue of Liberty

Greenlady
  • Reduces non-Knowledge costs of research by 50%.
  • Supply Wagons can heal your troops
  • Siege, Artillery, and Supply units move 25% faster.
  • Knowledge: 700Wealth: 500
  • 6 Wonder points
  • Consensual Government Politics
  • Grants access to Manifest Destiny Epic technology
  • Swedish Supply Wagons heal twice as fast than the normal

Crystal Palace

Crys
  • -50% to Ship creation time.
  • +200% income from Rare resources (in your territory) and Markets.
  • Receive the bonus abilities of all Rare resources in your territory, even if you don't have a Merchant there.
  • Ore: 800Ol: 500
  • 6 Wonder points
  • Popular Front Politics
  • Grants access to Great Exhibition Epic technology

Tour d' Eiffel

Eiffel
  • +100% Oil income
  • Raises Commerce Limit for Oil by +200
  • +6 to National Borders
  • Knowledge: 1,200 Metal: 600
  • 8 Wonder points
  • Popular Front Politics
  • Grants access to Epic Engineering Epic technology

National projects[]

Name

Abilities

Resource cost and wonder point contribution

Requirements

Special remarks

Palace Complex

Divan

  • Raises your Commerce Limit for Holz Ore Food by 200.
  • Increases attrition damage inflicted on unsupplied enemy units in your territory by 100%.
  • Spies are created instantly. Gain the use of an extra Spy unit which does not count against your Population Limit and is rebuilt for free whenever it is killed.
  • Knowledge: 400 Wealth: 160
  • 2 Wonder points
  • Level 4: Positivism Science
  • Grants access to Physiocracy Epic technology

National Bank

Oda wallstreet
  • Commerce Limit on Holz Reichtum increased by 50.
  • Population Limit increased by 50
  • Reichtum gather rate increased by 30%
  • Wealth: 500 Food: 300
  • 4 Wonder points
  • Divine right Civitas
  • Grants access to Porcelain Industry Epic technology
  • Available to all factions
  • Costly, difficult to build, only provides 1 WP each.
  • National Bank, Palace Complex
  • Palace Complexes -
    • for North Asia (Russia, Korea, China, Japan) is based off Qing Summer Palace.
    • For south Asia, Arabs, is based off Chehel Sotun. We *might* be able to get away by repurposing parts of the Vatican complex. Maybe.
    • Both versions should use the Egyptian gym buffer from KC.
  • MIC, Presidio are removed from the wonders system.

Notes[]

Access to some of these wonders is restricted to the 24 factions of Rise of the Moderns based on ethnicity.

  • For instance, the Denkmal is buildable for Bavaria (in addition to aforesaid 24 factions) but no one else (Texas, Greece and other small nations don't have access to it).
  • Similarly, the Brass Elephant can't be built by anyone else in Forge of Storms for the same reason.

See also[]

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