Rise of the Moderns Wiki
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... a newly raised unit of young men fresh from the depots of France, and they were half-trained, ill disciplined, resentful of an Emperor who had marched them off to a war they mostly did not understand and, above all, hungry."
- Bernard Cornwell, Sharpe's Escape

In game[]

Jeune-garde
Jeune Garde — Vital statistics

Jeune Garde

Élite infantryman unique to France. Stronger and tougher than normal Musketeers but is costlier.

  • Strong versus cavalry, infantry, buildings
  • Weak versus anti-personnel weapons such as Flying Artillery
Prereq: Build time HP LOS Attack Attack speed Movement
speed
  • Level 4: Levee en Masse Military
10s
(150t)
165 12 28 2.9s
(44t)
25
Cost Created from Armour Weapon range Specialty
Base Ramp Pop
Timber: 80;
Food: 70

Timber: 1;
Food: 1

1
  • Castle
  • Fortress
  • Citadel
3 0–11
  • Bonus damage versus buildings.
  • Armour-piercing.

France

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