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"An instrument employed in the rectification of national boundaries."

—Ambrose Bierce, Devil's Dictionary

In game[]

Img cannon tap
Cannon — Vital statistics

Cannon

Upgrade of Serpentine. Powerful heavy gun, meant to be used to level static defences and structures, as well as deal limited damage versus slow-moving units.

Prereq: Build time HP LOS Attack Attack speed Movement
speed
  • Mercantile Governance [2]
  • Level 3: Signalatory Corps Military
1.7s
(250t)
150 16 37 4s
(60t)
20
Cost Created from Armour Weapon range Specialty
Base Ramp Pop

Timber: 80;
Metal: 80

Timber: 20
Metal: 20
2 Arsenal 0 1–18

Overall strategy[]

The queen of battle, Cannon are long and powerful guns, meant to function as an all-purpose unit capable of reducing enemy units and structures alike. They don't have the devastating range and splash attack of Mortars, nor do they have the speed and moblity of Flying Cannon units, but they are still very useful especially as a field artillery piece, when defended by infantry, particularly Grenadiers or Pikemen.

Unit summary[]

See also[]

History[]

A cannon is a type of heavy weapon usually mounted on a carriage used since the Middle Ages, consisting of a barrel into which a projectile is tamped into along with a propellant, which is then lit to fire the projectile into the air at a high velocity. The development of cannons led to the decline in importance of castles after the Medieval period, as troops in such immobile fortified positions could be very easily worn down by artillery fire.

The medieval cannon developed into a thing of many parts. Iron strips were placed round a wooden cylinder and welded together Two layers of iron hoops were then forced over the strips to hold them in place and seal any gaps. The wood was then burnt out. Whilst this method of manufacture allowed for larger weapons than the first rudimentary castings, they were still almost as dangerous to their operators as to the enemy, as they often blew up.

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