Faction Overview Strategic Overview CtW Information Tech Tree


  • Strong early game
  • Early-game units are ideal for receiving rushes.


  • Mediocre if not poor mid- to late-game

Spain can be said to be an early anti-rush civ. Most Spanish units are endowed with high hitpoints, meaning that they are well-suited towards receiving a rush. The cheaper cost of recruiting infantry as well as the speed bonus which they all receive means that Spain is very well-suited towards raiding and counter-raiding, since speedy infantry backed up by hardened cavalry can mean the difference between a city reinforced or defeat. Additionally, the militaristic traits of Spanish civilisation also allows for quicker and faster teching up of units, as long as there are resources available.

Culture-wise, the Spanish are highly expansionist, being capable of building cheaper cities - as well as an extra one as well once the first level of Civics, Divine Right, has been researched. This means that Spain can expand more rapidly, being capable of constructing newer settlements to increase food production and economic growth (thanks to its higher pop cap as well). This economic boost tied in with your rapid expansion can be a useful tactic to use against more slower factions like the Malays or the Austrians, or can be used to hamstring expansive opponents such as the Russians and the Bedouin by building cities to deny them access to resources. Once you have your opponents cornered, then you can send in your toughened infantry and cavalry who should be able to rout your foes, leaving the path to their capital — and victory — clear for you.

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