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East Indies Campaign

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SEA

FactionsEdit

PlayableEdit



British
Changphueak
Spain
Daqingqi
Nihom
Anje-blanje-bleu
Iranbig
Konbaung
Malaya

Victory conditionsEdit

  • Westerners: control 50% of the map, be the first to earn 1,000 tribute.
  • Asians: Assume control of 2 region, have a total territorial strength level higher than any Asian nation.

Starting erasEdit

  • Colonial, Mercantile, Imperial
  • Note: Westerners' pop caps are limited per era - 33% for the Colonial Era, 66% for the Mercantile Era and 100% full pop cap by the Imperial Era.
  • Start era: c 1590

AI-controlledEdit



Taegukgi
Bharat
Portugal
Turk

TributeEdit

Different factions obtain tribute in different ways.

  • For Western nations,, tribute comes from the control of rare resources.
  • For the Asian factions, tribute comes in the number of territories you control, with a certain multiplier:
    • Malaya, Myanmar, Korea, Vietnam: 2
    • Japan, Siam, Iran: 3
    • Manchu, Mughal: 5
    • Ottoman Turks: 10
    • Example: For instance, playing as Siam, controlling 7 territories, the amount of tribute you obtain per turn is 21 as long as you control 7 territories.

RegionsEdit

EurasiaEdit

  1. Bukhara
  2. Kyrgyztan
  3. Tajikistan
  4. Turkmenistan
  5. Azerbaijan
  6. Armenia
  7. Kwanso
  8. Kurils
  9. Yellow Sea Coast
  10. Persia
  11. Afghanistan
  12. Dzungaria
  13. Mongolia

ChinaEdit

  1. Manchuria
  2. Taiwan
  3. Macao
  4. Chekiang
  5. Tuen Mun
  6. Kiangsu
  7. Peking
  8. Fukien
  9. Shantung
  10. Kansu
  11. Szechwan
  12. Hainan
  13. Central China
  14. Kwangtung
  15. Tibet

Middle EastEdit

  1. Zagros
  2. Syria
  3. Jordan Basin
  4. Aden
  5. Hejaz
  6. Najd
  7. Empty Quarter
  8. Mesopotamia
  9. Shatt el Arab
  10. Hadhramawt
  11. Rum
  12. Persian Gulf
  13. Van Basin
  14. Marmara Coast
  15. Muscat

Africa (parts only)Edit

  1. Kenya
  2. Mozambique
  3. Tanganyika
  4. Zanzibar
  5. Horn of Africa
  6. Amhara
  7. Oromia
  8. Eritrea
  9. Lower Egypt
  10. Upper Egypt

Southern AsiaEdit

  1. Carmania
  2. Kedah
  3. Johor
  4. Myanmar
  5. Konkan
  6. Lan Xang
  7. Vietnam
  8. Cambodia
  9. Pondicherry & Karaikal
  10. Punjab
  11. Ceylon
  12. Bengal
  13. Deccan
  14. Karnattaka
  15. Ladakh
  16. Delhi
  17. Thars
  18. Siam

Pacific (parts only)Edit

  1. Brunei
  2. East Irian
  3. Sumatra
  4. Java
  5. Kalimantan
  6. West Irian
  7. Maluku
  8. Timor
  9. Kyushu
  10. Hokkaido
  11. Shikoku
  12. Edo
  13. Yamato
  14. Mindanao
  15. Luzon
  16. New Hebrides

AuxiliariesEdit

Auxiliaries are normally available to all factions, except the French, English and Dutch. For these, they must do several sub-quests in order to obtain them:

  • Foot mercenaries may be obtained only with the capture of temples; for this reason temples are not accessible by these factions at the start.
  • Once you have established an effective foothold (by say, driving out another European power) you are then asked if you would like to start a missionary protocol to convert the locals. This has three choices, spend no tribute, spend 50 tribute to sponsor missionaries (unlocks temples), or spend 100 tribute for 3 mercenary cards. The 50 tribute option allows access to temples, but damages relations between you and other factions not allied with you - they may refuse to ally with you, and will not trade territory away except for a high price, and will also cause them to fight you if you have low territorial strength and high amounts of tribute.

CapitalsEdit

  • Ottomans: Marmara Coast
    L073891
  • Arabs: Muscat
  • Koreans: Kwanso
  • China: Peking
  • Japan: Edo
  • Malays: Sumatra and Kedah
  • Bamar, Siamese, Vietnamese (as usual)
  • Dutch: Jawa and Johor (Johor sultan is considered friendly to Dutch)
  • British: Main base is at Bengal
  • Spain: Based in Luzon
  • Portugal: Mozambique and Goa and Timor (Goa is the capital)
  • French: (not present but frequently appearing in India)
  • Indians: They have a capital in Delhi but switch over to the Marathi after a while.

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