Rise of the Moderns Wiki
Advertisement
Faction Overview Strategic Overview CtW Information Tech Tree
Daiviet

Unique units???[]

  • War canoes [until 3]
  • Heavy pikeman - only heavy infantry available.
  • Javelineer [1] => Tay Son regular infantry [2] => Annamite skirmishers [3]
  • Archers [1, consumed by Tay Son regular infantry]
  • Jungle Runners - replaces pioneers and scouts. Units armed with swords and shields, not capable of commando actions but can be used as regular infantry.

(Vietnam can only train Cavalry Guard)

(Vietnam gets the following: Heavy ships: Carrack [1] and Ship of the Line [2]; Fire ship)

Auxiliaries[]

  • [1] Merchant Cavalry
  • [1] Privateer
  • [2] Mercenary Mahout
  • [2] (f) (vacant)
  • [3] Hokkien rabble
  • [3] (c) (vacant)
  • [4] (c) (vacant)
  • [4] (f) (vacant)
  • [5] (vacant)
  • [5] Tankette

Unique buildings[]

  • Mansion - trains elite units
  • Temple - performs taxation and religion research, and is the main stopping point for your auxiliary units.
  • Palace Complex (available from [1])


Note: Dai Viet has no access to MIC units or aircraft, and cannot construct National Bank. Dai Viet also cannot research MIC technologies. Dai Viet cannot research Physiocracy, Manifest Destiny, Great Exhibition or Engineering.

Advertisement