-  Merchant cavalrymen
-  Muslim ghazis
-  Bandit Cavalry
-  Afghan light horse
-  Hokkien rabble - upgradeable in  to regimental zouaves, with Democracy
-  Turkestani Auxiliary
-  Mongol Tribesmen
-  Tankette
- Mansion - trains elite units
- Temple - performs taxation and religion research, and is the main stopping point for your auxiliary units.
- Palace Complex (available from )
- Hosts 2 sets of exclusive technologies, unique to non-Western nations.
- Produces a small trickle of wood.
- Units created:
- Tiger Men - extremely cheap but expendable and fast on foot, only good against cavalry.
- Angry mob - a bunch of Chinese peasants, armed with melee weapons (spear, dadao, glaive). These units can be amassed in massive numbers and put the "human" in "human wave tactics"